Who the course is for: This course is taught in English.
This course will give the student an overview of possible applications of basic code and simple electronics to art and design.
No previous experience necessary.
Delve into the past and future of interactive print to imagine how code and electronics might be woven increasingly seamlessly into the production of books, magazines and posters over the coming years.
From motorised greetings cards and conductive inks to generative design and vertical plotters, join us to investigate the potential applications of interactive media to the field of printed narrative.
Exercises will focus on the context of printed matter, but the content can be applied more broadly if desired.
The content will be predominantly practical, hands on experience of working with the medium, but it will also involve lectures, demonstrations, short films, group work and one-on-one support.
We will reuse found electronics and explore physical computing and code through the use of Makey Makey, Scratch, Arduino and Processing.
Assessment: Attendance, Projects.
Supervisor: Sam Rees.
Place: Þverholt 11, Reykjavík.
Time period: 29th May- 14th June 2019.
Wednesday 29th May - 16.30- 19.30
Tuesday 4th June - 16.30- 19.30
Friday 7th June - 16.30- 19.30
Tuesday 11th June - 16.30- 19.30
Friday 14th June - 16.30- 19.30
Information about time and date is published subject to change.
Price: 30.500 kr. (without ETCS).
Preliminary requirement: Good command of English. Matriculation Exam.
Further information: Ólöf Hugrún Valdimarsdóttir, Project Manager: firstname.lastname@example.org / 545 2249