You are trying to peer through the window of an apartment that you’ve never entered before but it proves difficult to see the difference between the inside and the reflection of your surroundings. Your mind attempts to sit in a chair inside, but you can’t tell if it has three or four legs. A TV appears to be near the chair, especially if you take into account its size. Familiar sounds come from your coat pocket and you are immediately transported to the nearest town where you expect a phone call from a person that lives there. Most likely, that person is trying to locate you. The phone’s brightness is set rather low so that you notice your reflection and the house behind you which moves your thoughts a few units above the earth to where you stand. Technically, your mind never left. It isn’t until you notice that the directional-app on your phone has led you on an unnecessarily long journey to the next town, that you feel a disconnection with a certain midpoint in comparison to distances and locations.
Even though the art work is interactive and physically close, the spectator becomes distant and experiences everything from their mind, which has gone some distance from the location of the art work itself. The space influences the art work, the art work influences the spectator. They think about a completely different space than the artist, and neither one can locate the art work.