The purpose of my research and consequent design is to discover possibilities of creating a mentoring tool, which empowers the learner, and moves away from labelling learners’ inabilities and barriers. A tool that will see the learner thrive beyond a survival state in traditional learning environments. Shifting from ‘teacher and student’ to ‘mentor and learner’ relationships through co-creative techniques.

The tool uses mathematical algorithm Pi, Phi, and Fibonacci, and their expression in the natural world as a metaphor for mapping growth and a process of ‘becoming’. 

Design Process for the Learning Tool

Combining academic disciplines in problem solving, discoveries, and experiences, encouraging curiosity, away from the classroom and towards the natural world. Exploring forms and systems found in our natural environment. In search for more sustainable methods, innovation and scientific outcomes found by exploring bio-mimicry.

Being mindful to question our position as cohabitants of the world whilst being intuitive to imagination and fantasy. Inspire learners to discover nature through the relationship of bio-mimicry and geometric shapes. Process these discoveries into tactile outcomes, possibly learning mathematical/logical patterns, scientific discoveries, and even inventing their own music, art, design etc. Looking at future technologies such as virtual worlds and 3D printing, being practical, creative, and analytical of the outcomes.

Highlighting the importance of ‘ownership’ of the learner’s journey and discoveries is the property of the learner whilst attaching the importance of the mentor/learner relationship. Empower learners to be bold, critical, and curious in their endeavours.

Possibly we will see future classroom labs where learners are encouraged to use technical devices to their advantage as receptive cohabitants in the universe we share, looking at co-investigative cross-disciplinary practices by examining geo-mimicry together.